These measures are to keep match times at fixed lengths so operations are scheduled smoothly. These effects are formally expressed by the Overcharged turret item.Īt 70 minutes, one team will have won the game, decided by random if neither team damaged a structure. There's a potential for griefing or trolling through abuse of these features.Īt 55 minutes, turrets lose their armor and magic resistance.Īt 60 minutes, structures lose an escalating percentage of their maximum health every 30 seconds (turrets in order, then inhibitors, then nexus turrets, then the nexus). pause and /remake are disabled in the Clash so matches cannot be overrun or be remade to prevent extended days of play.
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